Star Wars: Battlefront II — 4/5 Stars
Star Wars: Battlefront II is a first-person shooter developed by EA DICE, and is the sequel to the 2015 reboot of the Star Wars Battlefront franchise. Battlefront II features an array of multiplayer modes that can support 8 to 40 players with a selection of customizable classes. The game also includes a brief single-player campaign following the story of Iden Versio, an Imperial Special Forces operative at the time of the fall of the Galactic Empire.
The game’s visual rendering of the Star Wars galaxy is immersive and incredibly detailed. It’s clear that considerable effort was put into recreating the weapons and ships exactly as they are portrayed in the movies. The realism with which the lasers and explosions of Star Wars are brought to life provides an excellent backdrop for the gameplay action.
There are a variety of multiplayer gameplay modes in Battlefront II, ranging from small, 8-player fights to larger, 40-player battles. With the addition of exciting space combat, putting players behind the controls of Starfighters, Battlefront II has something for everyone. The gunplay in Battlefront II is forgiving, with hip-firing being sufficient for most combat situations. The gameplay is designed to have wide accessibility, rather than being overly skill-intensive. Space combat is an exception, taking both practice and skill to master, but being well worth the effort.
The single-player campaign in Battlefront II is not the highlight of the game. The campaign missions tend to feel contrived to allow the big-name characters to show up for their cameos. The story is also quite short and can be finished in one sitting. That said, the story does tell an interesting and rarely seen aspect of Star Wars: what happens when members of the Empire realize the error of their ways? We see a story of redemption, as Iden Versio goes from a leader of an Imperial Special Forces unit to a rebel trying to atone for her past.
The main problems with Battlefront II are its customization system, and the loot boxes that enable it. Loot boxes contain random boosts in customization and can be obtained by spending in-game currency or real-life money. This heavily advantages players who spend additional money on the game and “pay-to-win,” creating a large power disparity and an uneven playing field.
Battlefront II is a blast to play, and the space combat fulfills my dreams of jumping behind the controls of an X-Wing. I can’t help but feel frustrated with the unfair implementation of the loot box system. However, I would highly recommend Star Wars: Battlefront II as an excellent Star Wars gameplay experience, despite its flawed customization system.
Chris Clark | Portland | Northern New England